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How Do You Play Casino – Card counting is a Blackjack strategy used to determine whether a player or dealer has an advantage on the next hand. Card counters are the winning players who try to conquer the edge of the casino house by keeping the running number of high and low value cards dealt. They usually bet more when they are profitable and less when the trader is profitable. They also change the decision of the game depending on the composition of the ship.
The card count is based on statistical evidence that the higher cards (Ike, 10 and 9) are suitable for players, while the lower cards (2, 3, 4, 5, 6 and 7) are more suitable for the dealer. . Higher cards benefit players in the following ways:
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On the other hand, fewer cards fit the dealer. The rules require the dealer to touch hard (total 12-16) and fewer cards are less likely to beat these totals. If the next card is 10, then the dealer with the tightest hand will fall.
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Card counters do not require unusual MTL capabilities. They do not track or remember specific cards. Instead, the card stand gives points to each card, which estimates the value of that card. They track the sum of these values with the running number.
The myth that counts all the cards was revealed in the 1988 film Rain Man, in which expert Raymond Babbitt easily counts six cards, and a casino employee says it is impossible to do so.
The basic card counting system assigns positive, negative, or zero values to each card. If a card is dealt, the number is adjusted by the count value of that card. Fewer cards increase the number; They increase the percentage of higher cards in the deck. Higher cards reduce the number for the opposite reason. For example, the Hi-Low system subtracts one for every 10 Jack, Q, King or Ace, and adds one for any card between 2 and 6. 7, 8 and 9 count as zero and do not affect the count.
The purpose of the card counting system is to determine the point value associated with the effect (EOR) of a card withdrawal. EOR is the estimated effect of a given card withdrawal from play. The stand measures the effect of removing all dealt cards and how it affects the edges of the house. The larger ratio between point values leads to a better relationship with the actual EOR, thereby increasing system efficiency. Such systems are classified as Level 1, Level 2, Level 3, etc. The level corresponds to the ratio between the values.
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The Hi-Lo system is a level 1 calculation; The running number never increases or decreases by more than one. Multi-level counts such as Z count, Wong Halves or Hi-Opt II split card values to increase accuracy. Advanced calculations relate to values such as +2 and -2 or +0.5 and -0.5. Advanced players can also keep a certain number of side cards, such as aces. This is done where the accuracy of the bet differs from the accuracy of the play.
There are many side counting techniques, including special purpose counting, used for games with non-standard play options such as over / under bets.
Maintaining additional data tracking with high levels of computation can affect speed and accuracy. Some counters make more money than playing simple counting faster than playing slow complex numbers.
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The main goal of the card counting system is to assign a score value to each card that may be related to the “withdrawal effect” or EOR of the card (for example, the effect that the card has on home benefits after withdrawal). Allows players to still evaluate home benefits based on the composition of the cards dealt. Larger ratios between point values can relate better to the actual EOR, but add complexity to the system. The counting system can be called “Level 1”, “Level 2”.
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A good system is one that players can use and offers the highest average dollar return over a period of time when paid at a fixed rate. With this in mind, the system aims to achieve a balance of three types of efficiency:
While the sum of all unchanged card changes gives the player a positive expectation using the best playing strategy, the player who bets also has a positive expectation. BC of the system measures how efficient the system is in notifying users of this condition.
Part of the expected profit comes from modifying the strategy of the game based on the known altered structure of the cards. For this reason, system PE is a measure of efficiency as it informs players to modify the strategy according to the actual composition of the undelivered cards. System PE is important when the effect of PE has a significant impact on total profit, as in single and double games.
Part of the expected profit from card counting comes from insurance betting, which becomes more and more profitable. The rise of ICs will add value to the card counting system.
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Some strategies count aces (aces counting strategies) and some do not (ace-neutral strategies). Including aces in the count improves the betting relationship because aces are the most valuable cards in the board for betting purposes. However, since the ace can be counted as one or 11, including the ace in the count reduces the accuracy of the game. Because PE is more important in singles and doubles and BC is more important in Shue, ace counting is more important in Shue.
One way to handle such swaps is to ignore the aces to get a higher PE while keeping the number of sides used to look for additional changes in the EV that players can use to find additional betting opportunities. Will do for what will usually not be indicated by the primary. Card counting system.
The most common side-counting card is Ace because it is the most important card regarding BC and PE balance. Theoretically, the player can keep the number of sides of each card and get almost 100% PE, however, the method for PE involves the extension of the extension more complicated at the exponential rate when you add more sides and Increases the capacity of the human brain. He was overworked and could not do the necessary calculations. Without any side calculations, PE can reach 70%.

Because the use of card counting systems has the potential to create significant tax requirements on the human brain, another important design consideration is ease of use. Advanced systems and systems with side numbers will be more difficult, and in an effort to make them easier, unbalanced systems will eliminate the need for players to keep track of the number of cards / cards commonly used. But there has to be played on XPS. To reduce PE.
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The running number is the total running number of the specified value of each card. Using balanced counting (such as the hi-lo system), running counts are converted to “real numbers” that take into account the number of units used. With Hi-Lo, the actual count is obtained by dividing the running number by the number of unresolved decks. This can be calculated by dividing or by estimating the number of rounds with the average number of cards per round. However, there are many variations of the actual number calculation.
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Countdown or “wonging” involves standing behind a blackjack table and counting the cards dealt. Stanford Wong first proposed the idea of a countdown, hence the name.
When the count reaches a point where the player has an advantage, the player will panic or “win” in the game. The player can increase his bet when his profit increases or decrease his bet when his profit decreases. Some people like to place bets on the back deck and only bet the same amount after winning the game. Some players will stay at the table until the game is shuffled or they can “leave” or leave when the count reaches a level where they are no longer useful.
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Countdowns are usually done on 4, 6 or 8 shoe games, although it can also be done on 1 or 2 floor games. This is due to the more constant counting in the shoe game, so players will not have to sit down with one or two hands and be Get up. In addition, many casinos do not allow “trying on half a shoe” in a single or double game, making it impossible to win. The second reason why many casinos are putting more effort into blocking card counters on their games than their shoe games is because counters are less profitable on the average shoe game than pitch games.
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